Some more street objects have now been added such as bins and bollards. An broken wall has been created using the BlastCode 1.6 plugin. This can be seen on the left of the picture above with the rubble strewn across the road.
The image above shows detail of damage around the window from a recent collapse. As you can see other street objects have been placed within the scene such as, street lamps, trees and rubble.
This image shows more of the damaged building and surrounding street area.
View of the damaged building with cathedral looming in the background. Structure of another damaged building can be seen to the left.
Here we have produced a mental ray texture with the addition of very basic textures to get and idea of how the damage may appear.
Wednesday, 30 December 2009
Further damage to the cathedral. We needed to model some of the inside of the cathedral in this instance.
Sunday, 27 December 2009
Began adding internal structure to the Cathedral. A lot of the support in structures from this era is wooden, with beams and levels of panelled floors. We've also experimented adding bells to the bell tower as shown.
Because the Cathedral model was originally created using simple polygons to get a basic shape, when modelling the damage we need to pay more attention to the structure. For example damaged roofs would let the audience see inside the building in real life. One of the main tasks is to extrude the walls inwards to create the inner cavity of the building.
We have started the modelling of the destroyed Cathedral. By carefully studying photos of church ruins to see where weak and stronger points belong, and trying to research into the Cathedral's design we can make a far more realistic scene.